Game Art
I’ve been recently working on various game projects. Here are some examples of the work made for game purposes for both in-game illustration types and in-game assets made with both 2d and 3d techniques. There is also a lot of game design related work happening behind these pictures.
Metacore games:
Merge Mansion - Minigame feature; Asset planning, creation and file setups
I worked from planning the minigame art part to final exported assets and visual walkthrough setups of the production files.
Merge Mansion - Minigame feature; Asset planning, creation and file setups
Merge Mansion - Item assets creation with 3D and paintovers.
Merge Mansion - File organizing, visual design, setups and partial asset creation for various environments for playable content.
The image is showing only a small portion of the work as an example.
Merge Mansion - Environment assets creation with 3D and paintovers.
Merge Mansion - 3D layouts for illustration work
Rovio:
Angry Birds Reloaded, Marketing
Visual development and asset creation for Angry Birds Reloaded, Rovio Entertainment
Worked as the lead artist for the project. Developed the style for the backgrounds, look&feel of the game and character renders, supervised the outsource studio executing the animations and additional graphics needed.
Angry Birds Reloaded, UI and layout
BG elements design for Angry Birds 2, Rovio Entertainment
BG elements design for Angry Birds 2, Rovio Entertainment
Game / animation assets
Made for Angry Birds Match, Rovio Entertainment
Angry Birds 2, card assets 3D visual development
3D assets texturing for an marketing game video.
Miscallaneous:
Blue Marble, key art
Made for a game prototype for OiOi
Blue Marble, prototype graphics
Made for OiOi
Blue Marble, The day of the Earth
Environments for a point-and-click prototype, made for OiOi
Feel & Play, Splash art, logos.
Splash art and logo design for the app and the company MusicFairyTales
Feel & Play, marketing art
Product marketing for social media purposes for MusicFairyTales. Done in Blender and Photoshop.
Feel & Play, character design
Character design and expressions for animation purposes. Done for MusicFairyTales
Feel & Play; UI development
Examples of the UI development, MusicFairyTales.
Deep Time
Game graphics for a game to be played on a 10 metres long wall. Done for OiOi.
Fx designs
Fantasy instrument, Satuseinä
Done for Satuseinä, MusicFairyTales.
Artwork contains various pieces for animation purposes.
MusicFairyTales, Fantasy instrument
The playable instrument, graphics by me
Fx designs